The First Gladers
The founding survivors who built society within the stone walls before Thomas arrived.
The First Gladers refer to the original cohort of teenage boys who arrived in the Glade prior to Thomas's arrival. Unlike later arrivals known as Newbies, this founding group established the society, roles, and rules that governed daily life within the stone walls. They are not a separate faction but rather the initial subjects of WCKD's experiment who built the community from scratch.
- Role
- Original Survivors / Society Founders
- Affiliation
- The Gladers
- First Appears
- The Maze Runner (Book/Film)
- Status
- Varied (Some Deceased, Some Survived)
- Location
- The Glade (Initial), The Scorch (Later)
Lore & Background
The distinction between them and later arrivals became blurred as Thomas integrated into the group, challenging the established norms set by Alby's original crew. Ultimately, the revelation that they were all part of a larger design forced the First Gladers to abandon their constructed order for a fight against the organization that created them.
In Their Own Story
Alby stood at the edge of the grassy plateau, his eyes fixed on the massive stone doors that sealed shut every night. The sun was setting, painting the sky in bruises of purple and orange. He adjusted his grip on the wrench, feeling the familiar weight of responsibility for a community he had built from nothing but confusion and fear. Behind him, the boys worked to secure the perimeter, their voices low and urgent. They were the first ones here, the ones who decided what was safe and what was not, even if they couldn't remember why.
Reader's Guide
The society within the Glade operated under a strict hierarchy established by the earliest arrivals. Alby served as the primary leader, maintaining order through a council that included Gally and Minho. Their stated goal was survival and solving the Maze to escape their confinement. However, this autonomy was an illusion crafted by WCKD. The organization's methods relied on communal labor, specialized roles like Runners and Builders, and rigid rules enforced by the leader. Hidden agendas involved testing the subjects' psychological resilience and problem-solving abilities under extreme stress. Leadership figures were often pitted against new arrivals to gauge loyalty and conflict resolution. While they believed they were free agents building a home, their organization was actually a controlled experiment designed to evaluate humanity's capacity for cooperation when memory was erased. Thomas's arrival disrupted this established order, introducing variables the original group had never faced.
Did You Know?
- All members arrived individually in metal boxes that appeared at sunrise.
- None of them possessed memories of their lives before entering the Glade initially.
- WCKD designed their social structure specifically to test cooperation under pressure.
The Glade's Society and Survival
Within the confines of massive stone walls lies the Glade, a precarious sanctuary where a group of teenage boys has constructed a rudimentary yet functional society. Each resident, known as a Glader, adheres to specialized roles essential for their collective survival against an ever-changing labyrinth that encircles them. The daily rhythm is dictated by the sun; designated Runners venture into the maze at dawn to search for an exit, racing back before sunset when the gates seal shut. This fragile order is maintained under the leadership of Alby and his second-in-command, Newt, who manage resources and discipline amidst constant fear. The community's stability is tested by the arrival of new members via a rusty elevator, bringing with them unknown variables that disrupt the established peace. When Ben, a Runner, returns delirious after being stung by a biomechanical Griever, the Gladers face a grim reality: there is no cure for the infection, forcing them to abandon him inside the maze. This harsh necessity underscores the brutal logic governing their existence, where survival often demands sacrificing individual lives to protect the group from the deadly creatures that roam the darkness.
Thomas's Journey and Memory Recovery
The narrative centers on Thomas, a sixteen-year-old boy who awakens in an underground elevator with no recollection of his identity or past. Upon arriving in the Glade, he is greeted by a community of boys who have forgotten their own histories as well. Initially nameless, Thomas eventually recalls his true name following a confrontation with Gally, a skeptical and aggressive member of the group. His presence introduces chaos, particularly after a girl named Teresa arrives with anti-venom and a note claiming she is the last to enter. As Thomas begins experiencing fragmented memory flashes, he realizes that the Gladers are not merely lost but are subjects in a controlled experiment orchestrated by the World Catastrophe Killzone Department (WCKD). In a desperate bid to reclaim his past before succumbing to infection, Thomas stabs himself with a severed Griever's stinger. This painful act triggers a flood of memories revealing that he and Teresa once worked for WCKD, confirming that their entire ordeal is part of a larger, sinister plan involving the Flare virus pandemic.
Production Evolution and Direction
The journey to bring James Dashner's dystopian novel to life began in January 2011 when 20th Century Fox secured the film rights, initially attaching Catherine Hardwicke as director. However, the project saw a significant shift in creative leadership by August 2012, when Wes Ball was confirmed to helm the adaptation. Ball's selection followed his presentation of an animated short titled Ruin, which showcased a tone and visual style remarkably similar to what the film required. This decision marked Ball's feature directorial debut, proving pivotal for the franchise's identity. Principal photography took place in Baton Rouge, Louisiana, running from May 13 to July 12, 2013. The production team, including Gotham Group as producers, worked diligently to translate the intricate maze and post-apocalyptic setting into a tangible reality. The film was released on September 19, 2014, and was widely praised for Ball's direction, which critics noted elevated it above many other young adult adaptations of that era.
The WCKD Experiment and Global Context
Beneath the surface of the Glade's daily struggles lies a terrifying global catastrophe revealed only at the story's climax. A video recording from Ava Paige, a director within WCKD, explains that massive solar flares triggered a pandemic caused by the Flare virus, devastating the planet and turning many into violent creatures. The Gladers were selected as test subjects in an experiment designed to find a cure for this incurable disease, with their memories wiped to ensure unbiased results. The laboratory where they eventually arrive is strewn with corpses, indicating that the scientists had been killed by armed personnel shortly after declaring the experiment a success. Despite the apparent death of the researchers, Paige and other supposedly dead scientists are later seen gathering, revealing that the survivors have merely completed Phase One and are now entering Phase Two. This revelation transforms the boys' quest for escape into a realization that they are pawns in a much larger, ongoing struggle to save humanity from extinction.
Frequently Asked Questions
Who is The First Gladers?
This group refers to the teenage boys who arrived in the Maze before Thomas entered via the box. They established the initial community structure and leadership hierarchy within the Glade without any prior knowledge of the outside world.
What are The First Gladers's powers or role?
They possess no supernatural abilities but serve as the original founders who created daily roles like Runners, Builders, and Mechanics. Their primary function was maintaining survival protocols and order under WCKD’s observation before Thomas disrupted their routine.
How does The First Gladers's story end?
Many members perish during the Grievers' attack or the subsequent journey through the Scorch, while others survive to escape with Thomas. Ultimately, they transition from experiment subjects into active participants in the fight against WCKD.
Why is The First Gladers important?
They are crucial because their established rules and social order provided the stability that allowed Thomas to understand the Maze's mechanics. Their collective experience highlights the psychological impact of isolation and memory loss imposed by the organization known as WCKD.
Are The First Gladers a separate faction?
No, they are not an independent group but rather the founding members of the main Glader population before new arrivals joined them. They represent the baseline human subjects used to test survival strategies within the stone walls during the initial phase of the experiment.
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